Game scope

An incomplete list of everything I will need to figure out how to impliment. If it has a slash (/) next to it, it means I have it somewhat implemented. The more slashes the more polished and complete it is.

Real-World:


Movement:
- Korae walks /
- Korae runs /

Sprites:
- Korae walk /

Characters:
- Korae /

Interactions
Collisions
Dialogue
Menu
Save function
Cutscenes
Warps

Rooms:
- Normal-Weird

Shops

Other-World:


Other-World:

Sprites:
- Korae walk /
- Room tilesets /

Movement:
- Korae moves /
- Korae runs /
- Camera follows Korae /

Warps /
Collisions /
interactions
Level system
Rooms /

Dialogue:
- Flavor text
- NPC Character talking
- Protag Dialogue
- Important

Save function:
- Player_x
- Player_y
- Player_facing
- Player_room
- Player_level
- Cards
- Deck
- Inventory
- Pets
- Money
- Pets_names
- Pets_levels
- Pets_experience

Cutscenes
Menu
Money
Shops
Items

Combat:
- Card mechanics
- Enemies
- Boss's
- Battle box
- Bullet patterns
- Exp gain
- Leveling up

NPC's:
- Quests

Pets:
- Sprites
- Mini-games
- Combat
- Naming
- Level system